Hockenheim, Germany
| Corners | Straights |
| Name, Location | L | 3w | L/C |
# | 40 | 60 | 80 | 100 | 120 | 140 | 160 |
1+ | 5+ | 10+ | 15+ | Lg |
| Hockenheim, Germany | 68 | 75% | 9.7 |
7 | 0 | 1 | 3 | 1 | 1 | 1 | 0 |
2 | 3 | 1 | 1 | 20 |  |
| Median Track | 76 | 46% | 9.6 |
8 | 0 | 2 | 2 | 1 | 1 | 1 | 0 |
2 | 3 | 1 | 1 | 17 |
single-page map (PDF)
style: Hockenheim is all about massive speeds heading into slower corners. The very fast Nordkurve ends the front straight but doesn't burn off much speed before the pack must fit through the tighter, slower second corner. Then the 3rd longest straight amongst these tracks leads into slowest corner on the track. There is then a short run up to the next corner which marks the start of the 2-wide and is a place where the pack tends to spread out again. This track plays very quickly with fewer corners then most and is very wide-open with a remarkable 75% of the track 3-wide.
notes: Corner 1 has a green arrow in it that can be used freely at 140 mph (alternately the track can be raced pretending the green arrow is not there). Corners 2 and 7 are increasing radius corners without lines. Corner 5 has a staggered exit and corner 6 is 60s in both 2-space-long-lanes, but with an arrow inside. Corner 3 is the odd one in this bunch though with one regular arrow and one that starts half-way through the corner. The second arrow can be used just like any other arrow such that using it allows you to go 80 through those last two 60 spaces. Also note that first 60 space and the secon 80 space line up so you can hit the 60s arrow from the 80s spaces and stay at speed or treat it like an increasing radius corner from the 60s lane.
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