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Avalon Hill Tracks
Schenley Park Track

Current Tracks

CornersStraights
Name, LocationL3wL/C #406080100120140160 1+5+10+15+Lg
Albert Park, Melbourne7642%9.5 80223010 143012
Catalunya, Spain6040%7.5 80052100 421117
Hockenheim, Germany6875%9.7 70131110 231120
Hungaroring, Budapest6338%7.0 90243000 531014
Istanbul, Turkey7647%9.5 80131210 331122
Monaco, Monte Carlo5145%7.3 71420000 330115
Monza, Italy8156%13.5 60110220 111318
Sao Paulo, Brazil6746%8.4 81213010 420222
Sepang, Kuala Lumpur, Malaysia8259%10.3 80231200 134014
Shanghai, China8078%11.4 70410200 230223
Silverstone (~2009), UK7435%9.3 80040220 224014
Spa-Francorchamps, Belgium9560%10.6 90221121 241218
Suzuka, Japan8318%10.4 80202211 224015
Valencia, Spain7731%9.6 80700100 304116
Yas Marina, Abu Dhabi8065%10 80341000 232119
Median Track7646%9.6 80221110 231117

L = length, 3w = 3-wide, L/C = length / corner
Corners: # = total number, 40 - 160 = number at those speeds
Straights: 1+,5+,10+,15+ = number at those lengths, Lg = longest straight

Track Measurements:
None of these measures means a lot by themselves, but together I think they provide a decent picture of what kind of track you are looking at.

  • length: total spaces the shortest way around the track. By itself this is probably only a decent indication of how long it will take to play on the track. On a track-by-track basis, one space converts to about 0.07 km, 0.04 miles, or 76 yards. Median = 76, Standard Deviation = 10.5.
  • 3-wide: number of spaces and percentage of the track that is 3-wide as opposed to 2-wide. Less 3-wide track will generally makes it harder to pass. Med = 46%, Std Dev = 16%.
  • length/corners: length divided by corners. A very good indicated of how tight a track is. "Tight" meaning that a track generally packs more corners into less space which typically makes for a particular kind of track. Med = 9.6 spaces / corner, Std Dev = 1.6.
  • corners: number of descrete corners on track. There is little variance in these numbers — most current tracks have 8 with a couple 7's and 9's and 1 track with 6 corners. But this can impact how much wear is needed around a track. Also noted here will be particularly slow or fast corners on track. Most corners carry speeds from 60 to 100 mph.
  • straights: Number of straights with less then 5/5-9/10-14/and 15 or more spaces plus the length of the longest straight. Straights less then 5 spaces indicate corners strung together in rapid succession while straights of 15+ spaces are opportunities to hit top speeds. Median tracks are 2/3/1/1, Standard Deviations are 1.1/1.1/1.4/0.9, Longest straight Med = 17, Std Dev = 3.3.

Track Design Conventions:

  • green arrows: just like a normal arrow, but the user can exceed the posted speeds by 40 mph instead of 20 mph.
  • grey borders: on one side of the track can be used to break ties for initiative instead of the old rule that "inside" of the track always wins ties.
  • yellow background: highlights corner spaces.
  • green and red dots: show the beginning and ending of racing lines, often more visible then the ends of arrows when a car is sitting on the space.
  • speeds on space edges: indicate that the row spaces in front of it has the following speed limits, often more visible then the speeds on the corner spaces themselves when cars are sitting in the corner.
  • stop watches: indicate the ends of the 3 sectors every F1 track is split into for official timing, the 1/3 green stop watch indicates the end of sector 1, the 2/3 green watch ends sector 2, and the full green watch is always at the end of the lap.
  • grey number signs: indicate the number of spaces before the next corner space.
  • text labels: indicate some corners or other frequently named features on the track.