Dice Addict

Thursday, August 23, 2007

Speed Circuit by Mail

I worked up some play-by-mail / e-mail rules for Speed Circuit earlier this year. I play tested them against my-self earlier this month, made a couple tweaks and I've now got a couple test subjects for my first real trial.

My biggest concern with this idea was that I did not want to have to go back to each driver after the plot to see how they wanted to execute the plot. So went into the current rules set I use and started taking out things that allowed for reactions and changes after the fact (like emergency braking). I also ended up taking out dice.

I did it for a similar reason, I didn't want to have people end up in unexpected situations that forced them to roll dice they hadn't planned on, forcing me to make them roll in the middle of moving cars, slowing down the whole process. Also, rolling dice is a suspense thing in games, really. But the suspense gets leached out for me when you're doing play-by-mail. So I took out the dice.

The result, I think, is that this will be a subtlety different game then in-person Speed Circuit.

I'll report back in a couple months when I expect this first race to be completed.

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