Dice Addict

Wednesday, March 7, 2007

Scotland Yard

Great, old game.

The basic principle is that you are either a criminal on the run or one of team of detectives trying to corner and capture the criminal. If the criminal out-maneuvers the detectives around London for ?? moves, they win. Otherwise the detective(s) win.

Obviously, I'm glossing over how the game works, but its deduction type game. The criminal is hidden for most of the game but is revealed periodically and leaves a kind of trail in what forms of transportation the criminal uses, but not exactly where they went. The detectives can then make guesses and cut off particular routes.

One issue I always though didn't quite work with the game was that you were supposed to have each detective play their own detective on the board. But the number of detectives on the board is probably the biggest factor in how easy or hard it is for the criminal. So I've always played the game with a set number of detectives and everyone who wasn't being the criminal put their heads together to collectively move the detectives on the board. In this way, the game becomes anything from 2-player to what ever size you think is workable as a detective group.

I've been playing with 4 detectives on the board lately because 5 detectives seems just way too hard. Even then, its been a long time since I saw a criminal get all the way to the end with out getting caught. Its more about how long can you last as the criminal then winning.

Despite the fact that the box says 3-5 players, I've played it 2-player very well. One thing that's fun is to play back-to-back games against one other player, alternating who plays the detectives and criminal. Then you compare how long you lasted as the criminal.

I actually think that would make a good tournament at a convention like the WBC. But I'm too busy running Speed Circuit for 4 days to do that.

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