Dice Addict

Thursday, March 1, 2007

Marvel Heroes proposed fixes

Something I forgot to mention about Marvel Heroes... like a lot of multi-player games that can be played with only two, it works much better with more then 2.

There are two things that seem most affected by multiple players.

1) There are only so many trouble shooting areas on the board at a time. Since that is the main way to win the game, that's pretty important. However, in a two player game there are still 4 troubleshooting opportunities (2 per) which is as many as you can realistically attempt during a single round. However, in a four player game there are 6 areas. That means not only that you may not get to attempt 2 trouble-shooting areas even if you want to, you may get your 4th choice on areas to troubleshoot if you go 4th that round. That's a decent difference.

Perhaps I should try restricting a two player game to only 3 areas to work with, that would be the same 1.5 per ratio as a four player game.

2) When you fight a villan, the villans come from the hands of your opponents. While the power of the villan you end up fighting will probably end up being the same regardless of how many people you are playing. If you are facing 3 hands of villan cards instead of only 1 you can see how that might make the villan a bit harder to handle. The way the game tries to adjust for that is to have your opponent draw 2 villan cards when a challenge starts instead of the usual 1. However, in a four player game 3 villan cards are being drawn every challenge (admittedly not by the same players).

Perhaps I should try having the opponent draw three villan cards in a two player game and have the nemesis player draw two cards in a three player game.

I'll report back when I get a chance.

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