Marvel Heroes
I got this game for Christmas and have played it a number of times solitaire. Its not really set up for "competative" solitaire play, but its a fun play. I actually think it takes a couple times through to get the hang of some of your different options.
I've liked, but its not friendly for marginal gamers (people who aren't hard core, but are willing to play some stuff with you) who aren't into the theme.
Game for 2-4 players. Takes a while to play, probably 3-5 hours depending on the scenario plus a good 10-20 minutes to set-up.
Each player gets a team of super heroes, Fantastic Four, X-Men, Avengers, or Spiderman +. Each team seems pretty well balanced, but definitely has differences and there does not seem to be a lot of obvious plays for each team. Some heroes definitely seem better suited to difference activities but there don't appear to be any really broken stuff (other then Storm as a supporting hero, but its not broken enough to make X-men dominant in my experience). You also get to play the arch villan of the hero team to your right.
There is a lot that can go on in this game but most actions boil down to trying to collect victory points by troubleshooting, well trouble, or doing other things to collect resources to use later.
Each round you start by determining the status of your heroes: ready (primary actors) or supporting (cheaper with other options available), you can also pick up allies to aid you as well. Then you spend 5 turns moving, troubleshooting, or gather resources for later.
Troubleshooting is the main game activity. Most scenarios can be won by collecting a certain number of victory points and this is how you do it. Troubleshooting essentially means that you send at least a ready hero to an area of NYC where some trouble is going on and try to quell the trouble. This usually means you end up in combat with a villan. Combat involves first picking between one of three powers that emphasis either attack, defense or wits. Then you roll dice against the villan who has also made some power choices. If you end up winning you get victory points, if you lose, that super hero is done for this round and maybe out of commission next round too.
The key though is resource allocation, how do you deploy your heroes do you go for broke on difficult troubleshootings, do you spend a lot of time collecting resources and building up the team or more time out there troubleshooting.
Boulder Games product link
I've liked, but its not friendly for marginal gamers (people who aren't hard core, but are willing to play some stuff with you) who aren't into the theme.
Game for 2-4 players. Takes a while to play, probably 3-5 hours depending on the scenario plus a good 10-20 minutes to set-up.
Each player gets a team of super heroes, Fantastic Four, X-Men, Avengers, or Spiderman +. Each team seems pretty well balanced, but definitely has differences and there does not seem to be a lot of obvious plays for each team. Some heroes definitely seem better suited to difference activities but there don't appear to be any really broken stuff (other then Storm as a supporting hero, but its not broken enough to make X-men dominant in my experience). You also get to play the arch villan of the hero team to your right.
There is a lot that can go on in this game but most actions boil down to trying to collect victory points by troubleshooting, well trouble, or doing other things to collect resources to use later.
Each round you start by determining the status of your heroes: ready (primary actors) or supporting (cheaper with other options available), you can also pick up allies to aid you as well. Then you spend 5 turns moving, troubleshooting, or gather resources for later.
Troubleshooting is the main game activity. Most scenarios can be won by collecting a certain number of victory points and this is how you do it. Troubleshooting essentially means that you send at least a ready hero to an area of NYC where some trouble is going on and try to quell the trouble. This usually means you end up in combat with a villan. Combat involves first picking between one of three powers that emphasis either attack, defense or wits. Then you roll dice against the villan who has also made some power choices. If you end up winning you get victory points, if you lose, that super hero is done for this round and maybe out of commission next round too.
The key though is resource allocation, how do you deploy your heroes do you go for broke on difficult troubleshootings, do you spend a lot of time collecting resources and building up the team or more time out there troubleshooting.
Boulder Games product link
Labels: Marvel Heroes

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